Description
Robbery (Story) is a Roblox game that became a major success, with over 12 million plays and thousands of concurrent players at its peak. Combining story-driven gameplay with microtransactions, it delivered a compelling experience. As my first major project, it taught me valuable lessons about building, scaling, and maintaining a game for a large player base.
Role
Game Developer
Techstack
Lua
Roblox Studio
Features
Game Highlights
Players follow an immersive story of high-stakes heists, featuring a dynamic world and engaging characters.
At its peak, the game handled thousands of concurrent players, demonstrating its widespread appeal.
Implemented monetization features that provided players with optional upgrades and cosmetic items while generating significant revenue.
Utilized Roblox DataStores for player progression and inventory systems, ensuring stability even with large player volumes.
Setbacks
Obstacles Faced
Balancing the need for regular updates to keep the player base engaged while avoiding prolonged development cycles was a constant challenge.
Occasionally, updates were pushed with unexpected bugs, leading to downtime or player frustration, requiring immediate patches.
As the game grew, ensuring that the backend could handle increasing player data and server loads became critical.
Designing microtransactions that enhanced gameplay without making the game pay-to-win required thoughtful balancing and player feedback.
Reflections
Insights Gained
The importance of maintaining a steady stream of updates to keep a large player base engaged became clear, emphasizing planning and efficient workflows.
Testing updates in smaller environments before releasing them taught me the value of iterative development and avoiding rushed releases.
Understanding how to design monetization features that provide value without alienating players was a critical lesson in balancing business goals with player satisfaction.
This project was my first major success, solidifying my understanding of game development, project management, and player engagement at scale.
Not Available
Roblox Page
Roblox Page
Like what you see?
Get in touch
Inspired by ishanipandey