Robbery (Story)

Project Cover

Description

Robbery (Story) is a Roblox game that became a major success, with over 12 million plays and thousands of concurrent players at its peak. Combining story-driven gameplay with microtransactions, it delivered a compelling experience. As my first major project, it taught me valuable lessons about building, scaling, and maintaining a game for a large player base.

Role

Game Developer

Techstack

Lua

Roblox Studio

Features

Game Highlights

  1. Story-Driven Gameplay
  2. Players follow an immersive story of high-stakes heists, featuring a dynamic world and engaging characters.

  3. Massive Player Base
  4. At its peak, the game handled thousands of concurrent players, demonstrating its widespread appeal.

  5. Microtransactions
  6. Implemented monetization features that provided players with optional upgrades and cosmetic items while generating significant revenue.

  7. Scalable Backend
  8. Utilized Roblox DataStores for player progression and inventory systems, ensuring stability even with large player volumes.

Setbacks

Obstacles Faced

  1. Managing Frequent Updates
  2. Balancing the need for regular updates to keep the player base engaged while avoiding prolonged development cycles was a constant challenge.

  3. Buggy Releases
  4. Occasionally, updates were pushed with unexpected bugs, leading to downtime or player frustration, requiring immediate patches.

  5. Scalability Issues
  6. As the game grew, ensuring that the backend could handle increasing player data and server loads became critical.

  7. Balancing Monetization
  8. Designing microtransactions that enhanced gameplay without making the game pay-to-win required thoughtful balancing and player feedback.

Reflections

Insights Gained

  1. Engaging a Large Player Base
  2. The importance of maintaining a steady stream of updates to keep a large player base engaged became clear, emphasizing planning and efficient workflows.

  3. Iterative Development
  4. Testing updates in smaller environments before releasing them taught me the value of iterative development and avoiding rushed releases.

  5. Revenue-Driven Game Design
  6. Understanding how to design monetization features that provide value without alienating players was a critical lesson in balancing business goals with player satisfaction.

  7. First Big Success
  8. This project was my first major success, solidifying my understanding of game development, project management, and player engagement at scale.

Source Code

Not Available

Project Website

Roblox Page

Roblox Page

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Get in touch

Email

elias@jamee.se

Inspired by ishanipandey